Windows and Os/2 Bitmapped Graphics
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Windows and Os/2 Bitmapped Graphics

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Windows and Os/2 Bitmapped Graphics
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by Steve Rimmer

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Book Description
Here's a single source reference for all programmers who want to work with bitmapped graphics in the Windows or OS/2 environments. This revision of Windows Bitmapped Graphics covers both Chicago and the OS/2 operating system, so programmers familiar with one environment can painlessly sample the other in this unique approach. The book covers displaying, printing, and dithering bitmaps in the Windows environment, and includes a disk containing the source code that's Chicago and OS/2 compatible; the latest version of Rimmer's own program, Graphic Workshop for Windows; and executable programs. Comparable with 256-color graphics cards.

Synopsis
Here's a single-source reference for all programmers who want to work with bitmapped graphics in the Windows or OS/2 environments. The book covers Windows 95 and the OS/2 operating system; and displaying, printing and dithering bitmaps in the Windows environment. Disk contains the source code that is Windows 95 and OS/2 compatible.

Synopsis
Here's a single-source reference for all programmers who want to work with bitmapped graphics in the Windows or OS/2 environments. The book covers Windows 95 and the OS/2 operating system; and displaying, printing and dithering bitmaps in the Windows environment. Disk contains the source code that is Windows 95 and OS/2 compatible. --This text refers to an out of print or unavailable edition of this title.

From the Back Cover
Integrate bitmapped graphics into your Windows and OS/2 applications-in minutes-with this amazing value-packed toolkit! Revised for up-to-the-minute advances in bitmapped graphics, this best-selling reference from graphics guru Steve Rimmer now comes with a CD-ROM crammed with source code and a hand-selected library of hundreds of example graphics to explore, including his own award-winning Graphics Workshop for Windows-one of the top ten shareware programs in the world! Ideal for both casual and serious programmers, this one-stop guide will help you master the complexities of GIF, JPEG, BMP, PNG, TGA, TIFF, and PCX. If you prefer, simply tap the extensive libraries already compiled for you! The state-of-the-art resource offers: Source and compiled libraries for reading and writing GIF, JPEG, BMP, PBG, Targa, PCX, and the complete range of TIFF files; PRJ, IDE, and MAK files for Borland and Microsoft C++ under Windows, and Borland C++ under OS/2; Example functions for copying and pasting graphics to the Windows clipboard; Functions for driving windows printer resources; Examples of functions for displaying graphics under Windows and OS/2; Dithering algorithms to handle color reduction; Tricks for using graphic objects in Windows applications; Over a thousand example graphics.

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