- Inside Adobe Photoshop 5
- Inside Directx (Microsoft Programming Series)
- Opengl Programming Guide : The Official Guide to Learning Opengl, Version 1.1
- Director 7 and Lingo Authorized
- The Awesome Power of Direct3D/DirectX - The DirectX 5 version
- Designing Visual Interfaces : Communication Oriented Techniques
- Photoshop 4 Artistry : A Master Class for Photographers, Artists, Production Artists
- Lingo in a Nutshell
- Michael Abrash's Graphics Programming Black Book, Special
- Opengl Reference Manual : The Official Reference Document to Opengl, Version 1.1
- Visual Basic Graphics Programming
- The Visualization Toolkit
- Opengl Programming for Windows 95 and Windows Nt
- Inside Adobe Photoshop 4 : Limited
- Cutting-Edge Direct3D Programming
- The LaTex Graphics Companion : Illustrating Documents With Tex and Postscript (Addison-Wesley Series on Tools and Techniques for Computer Typesetting)
- Opengl Superbible : The Complete Guide to Opengl Programming for Windows Nt and Windows 95
- High Performance Windows Graphics Programming
- Utilizing Astmetrix Toolbook II Instructor 6.1
- The Java 3d Api Specification (Java Series)
- Graphics Gems
- Graphics Gems V/Book and IBM Version Disk (The Graphics Gems)
- Jim Blinn's Corner : A Trip Down the Graphics Pipeline
- Texturing and Modeling
- OpenGL Programming for the X Window System
- Graphics Gems Iii/Book and IBM Disk
- Computer Graphics in Java
- Lingo Sorcery : The Magic of Lists, Objects and Intelligent Agents
- Lingo! : An Advanced Guide to Director's Scripting Language
- Computer Graphics C Version
- Learning Lingo : The Art and Science of Programming With Macromedia Director
- Real World Freehand 7
- Open Geometry : Opengl + Advanced Geometry
- OpenGL Programming Guide; The Official Guide to Learning OpenGL, Release 1
- 3D Graphics & Vrml 2.0 (Laura Lemay's Web Workshop)
- The Hp-Gl/2 and Hp Rtl Reference Guide : A Handbook for Program Developers
- Dombrower's Art of Interactive Entertainment Design
- Scenario-Based Design : Envisioning Work and Technology in System Development
- Computational Geometry and Computer Graphics in C++ [FACSIMILE]
- Image Processing in Java
- The C++ Graphics Programming Handbook
- Hands-On Illustrator 7 : For Macintosh and Windows
- Visual Programming With Hp-Vee (Hewlett-Packard Professional Books)
- Graphics File Formats
- Fractal Image Compression : Theory and Application
- Interactive System Design
- Document Management for Hypermedia Design
- Image Processing for Computer Graphics
- Photoshop Artistry : A Master Class for Photographers and Artists
- Postscript by Example
- Introduction to Computer Graphics
- The Inventor Mentor : Programming Object-Oriented 3d Graphics With Open Inventor, Release 2
- Magical A-Life Avatars : A New Paradigm for the Internet
- Instant Vb Animation
- Windows Graphics Programming With Borland C++ (A Coriolis Group Book)
- Windows Hothouse : Creating Artificial Life With Visual C++/Book and Disk
- Photo-Based 3d Graphics in C++ : Compositing, Warping, Morphing and Other Digital Special Effects/Book and Disk
- Graphics Programming in C++: Writing Graphics Applications for Windows 98
- 3D Graphics Programming With Quickdraw 3D/Book and Cd-Rom : Using Quickdraw 3D/Macintosh Cd-Rom/Book and Disc
- 3D Computer Graphics : A User's Guide for Artists and Designers
- Learn 3d Design on the MacIntosh
- Photographic Imaging Techniques in C++ for Windows and Windows Nt/Book and Cd-Rom : For Windows and Windows Nt/Book and Cd-Rom
- Opengl Reference Manual : The Official Reference Document for Opengl, Release 1
- Quicktime (Inside MacIntosh)
- Practical Digital Video With Programming Examples in C (Wiley Professional Computing)
- Object-Oriented Ray Tracing in C++/Book and Disk
- Director 6 and Lingo Interactive With CDROM
- Adobe Bundle : Adobe Photoshop 4 Classroom in a Book and Adobe Illustrator 7 Classroom in a Book (2 books with CD-ROMs)
- Texturing and Modeling : A Procedural Approach/Book and Disk
- Graphics Programming with Direct3D; Techniques and Concepts With CDROM
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