General
Intervelopers: offshore web development, programming and HTML coding.

General

  1. Inside Adobe Photoshop 5

  2. Inside Directx (Microsoft Programming Series)

  3. Opengl Programming Guide : The Official Guide to Learning Opengl, Version 1.1

  4. Director 7 and Lingo Authorized

  5. The Awesome Power of Direct3D/DirectX - The DirectX 5 version

  6. Designing Visual Interfaces : Communication Oriented Techniques

  7. Photoshop 4 Artistry : A Master Class for Photographers, Artists, Production Artists

  8. Lingo in a Nutshell

  9. Michael Abrash's Graphics Programming Black Book, Special

  10. Opengl Reference Manual : The Official Reference Document to Opengl, Version 1.1

  11. Visual Basic Graphics Programming

  12. The Visualization Toolkit

  13. Opengl Programming for Windows 95 and Windows Nt

  14. Inside Adobe Photoshop 4 : Limited

  15. Cutting-Edge Direct3D Programming

  16. The LaTex Graphics Companion : Illustrating Documents With Tex and Postscript (Addison-Wesley Series on Tools and Techniques for Computer Typesetting)

  17. Opengl Superbible : The Complete Guide to Opengl Programming for Windows Nt and Windows 95

  18. High Performance Windows Graphics Programming

  19. Utilizing Astmetrix Toolbook II Instructor 6.1

  20. The Java 3d Api Specification (Java Series)

  21. Graphics Gems

  22. Graphics Gems V/Book and IBM Version Disk (The Graphics Gems)

  23. Jim Blinn's Corner : A Trip Down the Graphics Pipeline

  24. Texturing and Modeling

  25. OpenGL Programming for the X Window System

  26. Graphics Gems Iii/Book and IBM Disk

  27. Computer Graphics in Java

  28. Lingo Sorcery : The Magic of Lists, Objects and Intelligent Agents

  29. Lingo! : An Advanced Guide to Director's Scripting Language

  30. Computer Graphics C Version

  31. Learning Lingo : The Art and Science of Programming With Macromedia Director

  32. Real World Freehand 7

  33. Open Geometry : Opengl + Advanced Geometry

  34. OpenGL Programming Guide; The Official Guide to Learning OpenGL, Release 1

  35. 3D Graphics & Vrml 2.0 (Laura Lemay's Web Workshop)

  36. The Hp-Gl/2 and Hp Rtl Reference Guide : A Handbook for Program Developers

  37. Dombrower's Art of Interactive Entertainment Design

  38. Scenario-Based Design : Envisioning Work and Technology in System Development

  39. Computational Geometry and Computer Graphics in C++ [FACSIMILE]

  40. Image Processing in Java

  41. The C++ Graphics Programming Handbook

  42. Hands-On Illustrator 7 : For Macintosh and Windows

  43. Visual Programming With Hp-Vee (Hewlett-Packard Professional Books)

  44. Graphics File Formats

  45. Fractal Image Compression : Theory and Application

  46. Interactive System Design

  47. Document Management for Hypermedia Design

  48. Image Processing for Computer Graphics

  49. Photoshop Artistry : A Master Class for Photographers and Artists

  50. Postscript by Example

  51. Introduction to Computer Graphics

  52. The Inventor Mentor : Programming Object-Oriented 3d Graphics With Open Inventor, Release 2

  53. Magical A-Life Avatars : A New Paradigm for the Internet

  54. Instant Vb Animation

  55. Windows Graphics Programming With Borland C++ (A Coriolis Group Book)

  56. Windows Hothouse : Creating Artificial Life With Visual C++/Book and Disk

  57. Photo-Based 3d Graphics in C++ : Compositing, Warping, Morphing and Other Digital Special Effects/Book and Disk

  58. Graphics Programming in C++: Writing Graphics Applications for Windows 98

  59. 3D Graphics Programming With Quickdraw 3D/Book and Cd-Rom : Using Quickdraw 3D/Macintosh Cd-Rom/Book and Disc

  60. 3D Computer Graphics : A User's Guide for Artists and Designers

  61. Learn 3d Design on the MacIntosh

  62. Photographic Imaging Techniques in C++ for Windows and Windows Nt/Book and Cd-Rom : For Windows and Windows Nt/Book and Cd-Rom

  63. Opengl Reference Manual : The Official Reference Document for Opengl, Release 1

  64. Quicktime (Inside MacIntosh)

  65. Practical Digital Video With Programming Examples in C (Wiley Professional Computing)

  66. Object-Oriented Ray Tracing in C++/Book and Disk

  67. Director 6 and Lingo Interactive With CDROM

  68. Adobe Bundle : Adobe Photoshop 4 Classroom in a Book and Adobe Illustrator 7 Classroom in a Book (2 books with CD-ROMs)

  69. Texturing and Modeling : A Procedural Approach/Book and Disk

  70. Graphics Programming with Direct3D; Techniques and Concepts With CDROM


Back to Graphics & Multimedia
Back to Main Index

Fast, reliable Web hosting

In Association with Amazon.com, Amazon.co.uk, Amazon.de
Advertise at this Site
Copyright (c) by Eugene Kisly and Victor Kisly , 1999-2000