Graphics Programming with Direct3D; Techniques and Concepts With CDROM
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Graphics Programming with Direct3D; Techniques and Concepts With CDROM

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by Rob Glidden

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Book Description
When 3D graphics capability on the PC became a reality, Microsoft wasted no time in offering a new standard: Direct3D(r). And Graphics Programming with Direct3D: Techniques and Concepts wastes no time in getting you up to speed on this important API. Once you learn how to program in 3D with Direct3D, the sky's the limit for developing compelling 3D applications.

Synopsis
This is a must-have guide for programmers interested in moving to 3D on the Windows platform. Graphics Programming with Direct3D is a tutorial and reference for developing 3D applications. Using Microsoft's emerging 3D standard, Direct3D, it shows how to build real-time 3D graphics applications and includes unique coverage of 3D behaviors, the hottest topics for graphics programmers.

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