The Java 3d Api Specification (Java Series)
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The Java 3d Api Specification (Java Series)

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by Henry Sowizral, Kevin Rushforth, Michael Deering

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Book Description
The Java 3D API, an exciting new part of the JavaMedia suite of APIs, enables the creation of three-dimensional graphics applications and Internet-based 3D applets. It gives developers high-level constructs for creating and manipulating 3D geometry and for building the structures used in rendering that geometry. With Java 3D, developers can efficiently define and render very large virtual worlds. Moreover, in line with Java's "write once, run anywhere" vision, applications written using Java 3D can run on a wide range of platforms and systems and are adapted for use on the Internet.

This book represents the definitive Java 3D API specification, providing authoritative and detailed descriptions of each element of the API. It offers an informative overview of Java 3D, comprehensive instructions for "scene graph" definition and construction, and a detailed description of the Java 3D View Model, an innovative model enabling applications to be displayed on a wide array of devices.

The book also covers: input devices, such as six-degrees-of-freedom trackers; picking mechanisms; behaviors and interpolators for animating objects; and audio capabilities. The Java 3D Execution and Rendering Model is described in depth, including the immediate, retained, and compiled-retained modes.

Comprehensive and definitive, this book is an essential reference for any Java programmer interested in entering the exciting world of three-dimensional Internet applications.

Synopsis
With the Java 3D API, all the benefits of Java as a programming language have been brought into the graphics world. Michael Deering and Henry Sowizral of Sun Microsystems show readers how to use the Java 3D API to construct complex virtual worlds and use such concepts as 3D spatial sound and 3D graphics applications. .

About the Author
Henry Sowizral, a Senior Staff Engineer at Sun Microsystems, is the chief architect of the Java 3D API. He is an expert in virtual reality, especially large model visualization. As co-inventor of the Time Warp simulation methodology, he is also interested in distributed and concurrent systems, especially distributed and concurrent simulation. He received his Ph.D. in computer science from Yale University.

Kevin Rushforth, a Senior Staff Engineer at Sun Microsystems, has spent the last fifteen years working on graphics hardware simulation, microcode, and graphics pipeline software. His work has spanned many APIs, including PHIGS+, XGL, and OpenGL, and many hardware devices, such as the Ultra Creator3D. He is a co-architect of the Java 3D API.

Michael Deering is a Distinguished Engineer at Sun Microsystems, where he has led the company's 3D graphics technical strategy. He was the chief architect for a number of Sun's 3D graphics hardware accelerators and a co-architect of 3D-RAM. On the software side, he is a co-architect of Java3D. He is an expert in virtual reality systems, and received his Ph.D. in computer science from the University of California at Berkeley.

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