Texturing and Modeling : A Procedural Approach/Book and Disk
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Texturing and Modeling : A Procedural Approach/Book and Disk

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by David S. Ebert (Editor), Darwyn Peachey, Ken Perlin

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Synopsis
This book contains a toolbox of procedures upon which programmers can build a library of procedural textures and objects. Procedural rendering, modeling, shading, and texturing are of growing importance in computer graphics and animation, and this is the first comprehensive book covering these topics. Disk contains the code from within the book for easy implementation.

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