Lightning-Fast Animation Graphics
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Lightning-Fast Animation Graphics

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by Len Dorfman

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Book Description
This book will make life a lot simpler for C programmers who develop high-speed graphics and special effects for the PC without the benefit of a graphics coprocessor. Len Dorfman introduces a disk library of sprite management routines that emulate segments of the graphics coprocessor, allowing programmers to more easily create graphic elements for full-motion game, animation, and multimedia programs. Compatible with any DOS and VGA-equipped PC, the C code published here demonstrates the process of creating bit-plane sprite graphics for today's most demanding video applications. It also shows how to represent on screen the fast, smooth movement of sprite graphics in all directions, with full collision detection support. --This text refers to the hardcover edition of of this title

Synopsis
This book will make life a lot simpler for C programmers who develop high-speed graphics and special effects for the PC without the benefit of a graphics coprocessor. Dorfman introduces a disk library of sprite management routines that emulate segments of the graphics coprocessor, allowing programmers to more easily create graphic elements for full-motion games, animation and multimedia programs.

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