Using UML : Software Engineering With Objects and Components
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Using UML : Software Engineering With Objects and Components

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Using UML : Software Engineering With Objects and Components
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by Perdita Stevens, Dr Rob Pooley, R. J. Pooley

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Book Description
Using UML is an introduction to the Unified Modeling Language for students learning about object- and component-based software design and development. It places UML in the context of the software engineering discipline as a whole, providing students with a practical understanding of good practice in software design and development. The authors present a broad view of the subject area, enabling students to see for themselves how different practices may be appropriate for different situations. The goal of the book is to encourage a pragmatic and open-minded approach to real-life software engineering. The book is divided into four parts containing introductory and more advanced chapters. Depending on their existing knowledge and experience, readers can follow different routes through the material. Part 1 Introduces the concepts of software engineering and object-oriented development. Part 2 Covers UML, the language. Part 3 Consists of three case studies. Part 4 Discusses issues which are important in putting the techniques taught in the book into practice in a quality- and reuse-conscious environment. Topics covered include patterns, testing, software project management, teamwork and quality assurance. Features: Boxed sections on important distinct issues, such as Design by Contract, the Law of Demeter and persistence. Straightforward questions to test understanding. Discussion questions to encourage deeper exploration and further research. UML features explained using examples drawn from the case studies. Technical notes on UML to tie in what is presented with the primary source material. Accompanying web site with source code for the case studies, pointers to additional sources useful for further research and instructors' material.

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