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by James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, Richard L. Phillips
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Reviews Amazon.com Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques available. This textbook's 21 chapters cover graphics hardware, user interface software, rendering, and a host of other subjects. Assuming a solid background in computer science or a related field, Computer Graphicsgives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material. The guide has over 100 beautiful, four-color photographs that illustrate important topics and algorithms, such as ray tracing and bump maps, and also inspire you to acquire the skills necessary to produce them. Encyclopedic in its coverage, the book has a good table of contents so that you can immediately turn to information on the z-Buffer algorithm or the chapter on animation. Book Description -- Hierarchical, geometric modeling using SPHIGS, a simplified dialect of the 3D graphics standard PHIGS. -- Raster graphics hardware and software, including both basic and advanced algorithms for scan converting and clipping lines, polygons, conics, spline curves, and text. -- Image synthesis, including visible-surface determination, illumination and shading models, image manipulation, and antialiasing. -- Techniques for photorealistic rendering, including ray tracing and radiosity methods. -- Surface modeling with parametric polynomials, including NURBS, and solid-modeling representations such as B-reps, CSG, and octrees. -- Advanced modeling techniques such as fractals, grammar-based models, particle systems. -- Concepts of computer animation and descriptions of state-of-the-art animation systems. Over 100 full-color plates and over 700 figures illustrate the techniques presented in the book. Synopsis Synopsis Back to C \ C++ : General |
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Copyright (c) by Eugene Kisly and Victor Kisly , 1999-2000