Object-Oriented Ray Tracing in C++/Book and Disk
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Object-Oriented Ray Tracing in C++/Book and Disk

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by Nicholas Wilt

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Synopsis
This is the first ray tracing book to focus on object-oriented methods that can greatly enhance both the speed of processing and the quality of the resulting graphics. It includes a brief introduction to ray tracing and background on advanced topics such as acceleration techniques, texture, mapping, soft shadowing, and translucency. --This text refers to an out of print or unavailable edition of this title.

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