Advanced 3D Game Programming With DirectX 7.0

Advanced 3D Game Programming With DirectX 7.0
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Advanced 3D Game Programming With DirectX 7.0

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by Adrian Perez, Dan Royer

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Book Description
This latest addition to the Wordware Game Developer’s Library describes how to create computer games with cutting-edge 3-D algorithms and effects. Advanced 3-D Game Programming Using DirectX 7.0 is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions.

The CD includes:
Full source code in C++, including a complete game demonstrating techniques covered in the book
Microsoft’s DirectX 7a SDK
Source code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal Space
Select articles on advanced gaming topics contributed by members of the graphics and game programming industry
Paint Shop Pro evaluation edition for making textures


About the Author
Adrian Perez, also known as “Cuban” in the computer game industry, has worked on the Direct3D team at Microsoft and in the graphics department at Lucent. He is a computer science major at Carnegie Mellon University in Pittsburgh, and a contributor to Game Developer magazine. Dan Royer is a developer at 3D Ion, a 3-D graphics company in Israel, and a contributor to flipcode.com, an online game programming news site.



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