Beginning Direct3D Game Programming

Beginning Direct3D Game Programming
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Beginning Direct3D Game Programming

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by Wolfgang F. Engel, Andre' Lamothe, Amir Geva

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Book Description
Approximately 50 to 60% of videogames published this year were written with Direct3D, now called DirectX Graphics. With DirectX, programmers are able to expose graphics to their Windows system and create real-time graphics applications. Beginning DirectX Graphics Programming covers everything that beginning game programmers are hungry to learn about 3D graphics programming using Microsoft’s DirectX. You will learn how to use visual effects using multi-texturing bump mapping. Taking users from a history of DirectX Graphics and its functionalities to hardcore programming topics such as collision detection and physics modeling, the information contained in this book makes it a must-have tool for any serious game programmer’s library.



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