Digital Character Animation 2 : Essential Techniques

Digital Character Animation 2 : Essential Techniques
This single book has all you've
been looking for, doesn't it ?


Digital Character Animation 2 : Essential Techniques

Buy it Now!
by George Maestri

List Price:   $50.00

Our Price:   $35.00

You Save:  $15.00 ( 30% )

Availability: Usually ships within 24 hours.


Living in UK? Get It Here!
Living in Deutschland? Get It Here!
Living in France? Get It Here!

Reviews
Amazon.com
In 1996, George Maestri wrote what is now the benchmark for computer character animation books, Digital Character Animation. It quickly became a bestseller, because it addressed many important issues for people using computers for character animation.

But like many books of its type, it covered an enormous amount of territory without going into the depth that some sections deserved. With the publication of Digital Character Animation 2 Volume 1 - Essential Techniques, Maestri has been able to restructure much of the original content, while going into more detail than the first edition. For example, building skeletons has been broken out into a whole separate chapter, and the chapter on posing characters has almost doubled in length.

The new edition covers modeling, skeletal deformation techniques, and animation timing and lip sync. Luckily, it doesn't neglect the fundamental building blocks of good, basic character animation techniques, to which the book devotes an entire chapter.

Why is something so important not covered until more than halfway through the book? Because the preceding chapters go into detail on building characters (there are whole chapters devoted to building the meshes for bodies, hands, and heads) and constructing the internal skeletons used for deformations. Appropriately, after you've built a character that is ready to be animated, you can then begin practicing the important basics of character animation, as well as walking and locomotion fundamentals (chapter 9) and lip-sync and facial animation (chapter 10).

Because this is Volume I, we can assume that the issues not covered in this edition will be explored in subsequent volumes. Topics like anthropomorphic animation, creating digital sets for your characters, and the basics of making a film--sound design, editing, effects--deserve much more attention than they were given in the first edition.

This book does not get caught up in photo-realistic textures, rendering issues, or software-specific tips and tricks. It is ideally suited for someone striving to learn the craft of character animation using 3D tools, who wants to breathe life into each frame of animation. Digital Character Animation 2 is a promising first volume to what hopefully will be a defining series. --Mike Caputo


Book Description
Grounded in the basics of traditional cell animation, Digital Character Animation 2, Volume I: Essential Techniques provides the necessary information to create convincing computer-generated characters in 3D. This step-by-step, full color guide applies conventional character animation techniques such as walk cycles and lip sync to computer animation, along with tips for giving your characters the illusion of life. Volume I is the first of two volumes and is geared to more entry level... read more



Customers who bought this book also bought titles by these authors:


    Back to:

  Animation

  Graphics & Multimedia

  Main Index


      Search:   Keywords:

 

In Association with Amazon.com, Amazon.co.uk, Amazon.de, Amazon.fr
Copyright (c) by Eugene Kisly and Victor Kisly, 1999-2000