Introduction to Computer Game Programming With DirectX 8.0

Introduction to Computer Game Programming With DirectX 8.0
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Introduction to Computer Game Programming With DirectX 8.0

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by Ian, Ph.D. Parberry

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Book Description
Introduction to Computer Game Programming with DirectX 8.0 provides beginning programmers with the foundations of computer game programming using Microsoft’s DirectX 8.0 software. Computer science professor Ian Parberry details the construction of a game demo in sequential stages using DirectDraw, DirectSound, and the Windows API, including a detailed explanation of the program’s C++ code. The appendixes discuss changing resolution and color depth and adding multimedia in the form of AVI movies and MIDI music.

On the CD: Complete source code in PDF format Image and sound files and executables for Ned’s Turkey Farm, a game demo developed in the UNT Laboratory for Recreational Computing DirectX 8.0 SDK


About the Author
Ian Parberry is a professor of computer science at the University of North Texas, where he has established a unique curriculum focusing on the computer game development industry. Parberry is internationally recognized as one of the top academics in his field of computer game programming. He is also the author of Learn Computer Game Programming with DirectX 7.0.



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