OpenGL 1.2: A Primer

OpenGL 1.2: A Primer
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OpenGL 1.2: A Primer

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by Edward Angel

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From the Back Cover
Ed Angel provides an introduction to basic OpenGL 1.2 commands in a non-mathematical manner that covers the "how to" and gets readers programming quickly with OpenGL. This primer offers complete coverage of a subset of the OpenGL Application Programmers Interface (API). Case studies apply the commands and examples introduced in each chapter. A discussion of common pitfalls is also included in every chapter. Ten chapters cover: an introduction; two-dimensional programs; interaction and... read more



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