Principles of Modelling and Rendering Using 3d Studio

Principles of Modelling and Rendering Using 3d Studio
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by Stuart Mealing, Martin Woolner, Brian Adams






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Book Description
This book primes the reader with an understanding of the workings of 3D computer modelling, rendering and animation. It offers an overview of the 3D Studio application and then works through case studies which illustrate its use. The future of 3D modelling is considered, and the book includes a comprehensive glossary of the area.

Topics tackled include:

* The role of the designer and design methodology

* The various applications of 3D Studio and techniques for the user

* The fundamentals - from display to deformation, Blinn shading to bump mapping, and keyframing to kinematics

* Virtual reality

Heavily illustrated, this book is written to be equally suitable for the novice or the established user.



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