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This single book has all you've
been looking for, doesn't it ?




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by David Paull

List Price: $49.95

Our Price: $49.95


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Reviews Book Description This book focuses on the programming needed to create and animate 3D models, and render them using Direct3D or OpenGL hardware acceleration. The book and accompanying CD-ROM describe the full path, starting with source code for a rendering engine and animator. The engine can be used to render any 3D environment and characters for any game genre. Most applications using this rendering engine are automatically compatible with Direct3D, Open GL, and future API plug-ins. The book includes a thorough discussion of quaternions, key frame animation, and modeling techniques. The source code is written in C/C++. KEY FEATURES * Discusses a skeletal animation system * Teaches how to build and skin a robotic humanoid model with MilkShape 3D and PaintShopPro * Describes the entire mathematical path; from a single point in 3D, to complex quaternions * Describes miscellaneous programming tricks and tools * Companion CD-ROM includes algorithms, software, and source code to create the rendering engine, the animator, and perform simulations from the examples in the book The CD-ROM accompanying the book contains all of the software, algorithms, figures, and source code (in ANSI C or C++ compliant) to complete the projects; * All files needed for the rendering engine * All files needed for the animation engine * All files for the OpenGL, and DirectX API wrappers * MilkShape 3D * PaintShopPro 7 (trial version) * Color images from the book SYSTEM REQUIREMENTS PC; Microsoft Windows 98 or higher; 32MB RAM; Voodoo3, 3D accelerator or better; OpenGL 1.2 and DirectX 8 support provided; the projects can be compiled with Microsoft Visual C/C++ 6.0.
About the Author David Paull resides in Hawaii and is a software engineer at Atlantis Cyberspace, Inc., which produces VR entertainment devices for location-based entertainment. He writes device drivers that allow popular video games to be viewed with head-mounted displays, and his articles have appeared in the Game Programming Gems series.
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Copyright (c) by Eugene Kisly and Victor Kisly, 1999-2000
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