The Zen of Direct3D Game Programming

The Zen of Direct3D Game Programming
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The Zen of Direct3D Game Programming

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by Peter Walsh

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Book Description
Direct3D is a constantly and rapidly evolving technology that has become the standard in modern game development. The Zen of Direct3D Game Programming provides a solid introduction to interactive entertainment engineering, Windows programming, and advanced graphical techniques using Direct3D. There is deep coverage of 2D graphics, such as using double buffering, page flipping, programming a bitmap font engine, and also how to create a 'Quake' style programmable console. 3D graphics programming is extensively covered with advanced topics such as bilinear filtering, texturing, materials, lights, and how to develop an object orientated frame based object hierarchy to simulate amazingly realistic animation effects. The book is laid out to be applicable to those new to 3D game development as well as the more advanced programmers, looking to upgrade their skills. Series editor Andr LaMothe has published numerous magazine articles and is an international best-selling author with over six game programming and 3D graphics titles to his credit. He has been active in the computing industry for more than twenty years, during which he created one of the world's first commercially available virtual reality games, CyberGate. Andr is also the founder and CEO of Xtreme Games LLC.


About the Author
Peter Walsh has over six years' experience in the development of interactive entertainment software, and for years, with DirectX. Peter has worked for computer games research, development, and consultancy firm 1C-Cave, and currently researches game technology and development at Albertay University, in Dundee, Scotland. Albertay is at the forefront of game development and has the first degree course in gaming technology in the world. Peter was born in London and if of Irish extraction.



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