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by David M. Geary
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Reviews Amazon.com If you're developing software that will be used by a large group of people, you need to give it a good-looking front-end--in Java 2, that means you have to use Swing. An excellent resource, Graphic Java 2: Mastering the JFC, Third Edition (Volume 2: Swing) takes on the Swing components one at a time and shows you how to incorporate them into attractive, efficient programs. In many ways, Graphic Java 2 is a cookbook. You search the table of contents or index for a reference to the kind of problem you want to solve, then examine the author's examples for the solution (or at least some clues to it). This is the book to turn to if you're wondering how to implement the JComboBox.KeySelectionManager interface (which enables users to select items in a combo box) or compare the various ways of making the JTree component into a file browser. Those are just two of hundreds of examples in David Geary's book. While most examples don't serve any practical purpose by themselves, they do clearly illustrate how a specific aspect of Swing works. It's easy to adapt the details presented here into your own programs. Geary shows consideration for the reader by presenting all his examples as programs that can be compiled and including them on the enclosed CD-ROM. --David Wall Book Description Part I (360 pages) discusses fundamental Swing concepts such as Swing component architecture, the JComponent class, borders, icons, actions, Swing and multithreading, Swing utilities, and pluggable look and feel. Swing components are the focus throughout the rest of the book. In addition to code examples that illustrate component use, components are further explored with class diagrams, property and event tables, and a look at AWT compatibility. The final third of the book is devoted to Swing's most complex components: lists, combo boxes, tables, trees, and the text package. From the Back Cover Graphic Java is the one exhaustive reference that contains everything you need to know about Swing. In-depth explanations are coupled with class diagrams and code examples for all of the key components, including: Buttons & labels You'll discover the key design considerations associated with Swing development, including Swing's object-oriented idioms and design patterns, and the pluggable look and feel architecture. You will understand how to use the Swing components, but more importantly you will have an understanding of how the components are designed and how they fit together within the Swing framework. About the Author Since 1984, David has worked with the X Toolkit, Motif, VisualWorks and DigiTalk Smalltalk, NeXTSTEP, Microsoft's MFC, Borland's OWL, Eiffel, the AWT and Swing. David has developed two cross-platform GUIs, mapping and fingerprint matching software and a video game in addition to teaching off-hours C, C++ and Object Oriented Development for more than five years. David is a full-time author and occasional speaker/consultant and is the author of the Java Report's Graphic Java column. David lives in Colorado with his wife, daughter and six dogs.
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