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This single book has all you've
been looking for, doesn't it ?




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by Chris Marrin, Bruce Campbell




Living in UK? Get It Here!
Living in Deutschland? Get It Here!
Living in France? Get It Here!
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Reviews Amazon.com Naturally, you should clear your schedule if you really want to learn VRML (Virtual Reality Modeling Language) 2.0 in three weeks. You need to study carefully to become proficient in this language, which is the standard lingo for creating 3-D graphics and animations for the Web. Luckily, the authors of this book are careful to take you from basic VRML concepts to tricky scripting tasks quite smoothly, enabling you to build on each lesson as you go. And, of course, you can extend the 21 days to 210 if you want. At any rate, you learn how to build scenes and complex objects, define object behavior and interaction, create animations and special effects, and use collision detection. You can also learn how to create new node types and write VRML scripts. The book is intended for beginners, not programmers. In the appendices you get reference guides to VRML nodes, fields, and event types, as well as a glossary. A hybrid CD-ROM includes sample VRML worlds, HTML editors, and graphics utilities.
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Copyright (c) by Eugene Kisly and Victor Kisly, 1999-2000
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